Mainstream messaging
Discord
Ready for DMs and guild channels via the official Discord gateway.
Discord DMs default to pairing mode.
Native command behavior and command catalog.
Cross-channel diagnostics and repair flow.
Quick setup
You will need to create a new application with a bot, add the bot to your server, and pair it to OpenClaw. We recommend adding your bot to your own private server. If you don't have one yet, create one first (choose Create My Own > For me and my friends).
Create a Discord application and bot
Go to the Discord Developer Portal and click New Application. Name it something like "OpenClaw".
Click Bot on the sidebar. Set the Username to whatever you call your OpenClaw agent.
Enable privileged intents
Still on the Bot page, scroll down to Privileged Gateway Intents and enable:
- Message Content Intent (required)
- Server Members Intent (recommended; required for role allowlists and name-to-ID matching)
- Presence Intent (optional; only needed for presence updates)
Copy your bot token
Scroll back up on the Bot page and click Reset Token.
Copy the token and save it somewhere. This is your Bot Token and you will need it shortly.
Generate an invite URL and add the bot to your server
Click OAuth2 on the sidebar. You'll generate an invite URL with the right permissions to add the bot to your server.
Scroll down to OAuth2 URL Generator and enable:
botapplications.commands
A Bot Permissions section will appear below. Enable at least:
General Permissions
- View Channels Text Permissions
- Send Messages
- Read Message History
- Embed Links
- Attach Files
- Add Reactions (optional)
This is the baseline set for normal text channels. If you plan to post in Discord threads, including forum or media channel workflows that create or continue a thread, also enable Send Messages in Threads. Copy the generated URL at the bottom, paste it into your browser, select your server, and click Continue to connect. You should now see your bot in the Discord server.
Enable Developer Mode and collect your IDs
Back in the Discord app, you need to enable Developer Mode so you can copy internal IDs.
- Click User Settings (gear icon next to your avatar) → Advanced → toggle on Developer Mode
- Right-click your server icon in the sidebar → Copy Server ID
- Right-click your own avatar → Copy User ID
Save your Server ID and User ID alongside your Bot Token — you'll send all three to OpenClaw in the next step.
Allow DMs from server members
For pairing to work, Discord needs to allow your bot to DM you. Right-click your server icon → Privacy Settings → toggle on Direct Messages.
This lets server members (including bots) send you DMs. Keep this enabled if you want to use Discord DMs with OpenClaw. If you only plan to use guild channels, you can disable DMs after pairing.
Set your bot token securely (do not send it in chat)
Your Discord bot token is a secret (like a password). Set it on the machine running OpenClaw before messaging your agent.
export DISCORD_BOT_TOKEN="YOUR_BOT_TOKEN"
cat > discord.patch.json5 <<'JSON5'
{
channels: {
discord: {
enabled: true,
token: { source: "env", provider: "default", id: "DISCORD_BOT_TOKEN" },
},
},
}
JSON5
openclaw config patch --file ./discord.patch.json5 --dry-run
openclaw config patch --file ./discord.patch.json5
openclaw gateway
If OpenClaw is already running as a background service, restart it via the OpenClaw Mac app or by stopping and restarting the openclaw gateway run process.
For managed service installs, run openclaw gateway install from a shell where DISCORD_BOT_TOKEN is present, or store the variable in ~/.openclaw/.env, so the service can resolve the env SecretRef after restart.
If your host is blocked or rate-limited by Discord's startup application lookup, set the Discord application/client ID from the Developer Portal so startup can skip that REST call. Use channels.discord.applicationId for the default account, or channels.discord.accounts.<accountId>.applicationId when you run multiple Discord bots.
Configure OpenClaw and pair
Ask your agent
Chat with your OpenClaw agent on any existing channel (e.g. Telegram) and tell it. If Discord is your first channel, use the CLI / config tab instead.
"I already set my Discord bot token in config. Please finish Discord setup with User ID
<user_id>and Server ID<server_id>."
CLI / config
If you prefer file-based config, set:
{
channels: {
discord: {
enabled: true,
token: {
source: "env",
provider: "default",
id: "DISCORD_BOT_TOKEN",
},
},
},
}
Env fallback for the default account:
DISCORD_BOT_TOKEN=...
For scripted or remote setup, write the same JSON5 block with openclaw config patch --file ./discord.patch.json5 --dry-run and then rerun without --dry-run. Plaintext token values are supported. SecretRef values are also supported for channels.discord.token across env/file/exec providers. See Secrets Management.
For multiple Discord bots, keep each bot token and application ID under its account. A top-level channels.discord.applicationId is inherited by accounts, so only set it there when every account should use the same application ID.
{
channels: {
discord: {
enabled: true,
accounts: {
personal: {
token: { source: "env", provider: "default", id: "DISCORD_PERSONAL_TOKEN" },
applicationId: "111111111111111111",
},
work: {
token: { source: "env", provider: "default", id: "DISCORD_WORK_TOKEN" },
applicationId: "222222222222222222",
},
},
},
},
}
Approve first DM pairing
Wait until the gateway is running, then DM your bot in Discord. It will respond with a pairing code.
Ask your agent
Send the pairing code to your agent on your existing channel:
"Approve this Discord pairing code:
<CODE>"
CLI
openclaw pairing list discord
openclaw pairing approve discord <CODE>
Pairing codes expire after 1 hour.
You should now be able to chat with your agent in Discord via DM.
Recommended: Set up a guild workspace
Once DMs are working, you can set up your Discord server as a full workspace where each channel gets its own agent session with its own context. This is recommended for private servers where it's just you and your bot.
Add your server to the guild allowlist
This enables your agent to respond in any channel on your server, not just DMs.
Ask your agent
"Add my Discord Server ID
<server_id>to the guild allowlist"
Config
{
channels: {
discord: {
groupPolicy: "allowlist",
guilds: {
YOUR_SERVER_ID: {
requireMention: true,
users: ["YOUR_USER_ID"],
},
},
},
},
}
Allow responses without @mention
By default, your agent only responds in guild channels when @mentioned. For a private server, you probably want it to respond to every message.
In guild channels, normal assistant final replies stay private by default. Visible Discord output must be sent explicitly with the message tool, so the agent can lurk by default and only post when it decides a channel reply is useful.
This means the selected model must reliably call tools. If Discord shows typing and the logs show token usage but no posted message, check the session log for assistant text with didSendViaMessagingTool: false. That means the model produced a private final answer instead of calling message(action=send). Switch to a stronger tool-calling model, or use the config below to restore legacy automatic final replies.
Ask your agent
"Allow my agent to respond on this server without having to be @mentioned"
Config
Set requireMention: false in your guild config:
{
channels: {
discord: {
guilds: {
YOUR_SERVER_ID: {
requireMention: false,
},
},
},
},
}
To restore legacy automatic final replies for group/channel rooms, set messages.groupChat.visibleReplies: "automatic".
Plan for memory in guild channels
By default, long-term memory (MEMORY.md) only loads in DM sessions. Guild channels do not auto-load MEMORY.md.
Ask your agent
"When I ask questions in Discord channels, use memory_search or memory_get if you need long-term context from MEMORY.md."
Manual
If you need shared context in every channel, put the stable instructions in AGENTS.md or USER.md (they are injected for every session). Keep long-term notes in MEMORY.md and access them on demand with memory tools.
Now create some channels on your Discord server and start chatting. Your agent can see the channel name, and each channel gets its own isolated session — so you can set up #coding, #home, #research, or whatever fits your workflow.
Runtime model
- Gateway owns the Discord connection.
- Reply routing is deterministic: Discord inbound replies back to Discord.
- Discord guild/channel metadata is added to the model prompt as untrusted context, not as a user-visible reply prefix. If a model copies that envelope back, OpenClaw strips the copied metadata from outbound replies and from future replay context.
- By default (
session.dmScope=main), direct chats share the agent main session (agent:main:main). - Guild channels are isolated session keys (
agent:<agentId>:discord:channel:<channelId>). - Group DMs are ignored by default (
channels.discord.dm.groupEnabled=false). - Native slash commands run in isolated command sessions (
agent:<agentId>:discord:slash:<userId>), while still carryingCommandTargetSessionKeyto the routed conversation session. - Text-only cron/heartbeat announce delivery to Discord uses the final assistant-visible answer once. Media and structured component payloads remain multi-message when the agent emits multiple deliverable payloads.
Forum channels
Discord forum and media channels only accept thread posts. OpenClaw supports two ways to create them:
- Send a message to the forum parent (
channel:<forumId>) to auto-create a thread. The thread title uses the first non-empty line of your message. - Use
openclaw message thread createto create a thread directly. Do not pass--message-idfor forum channels.
Example: send to forum parent to create a thread
openclaw message send --channel discord --target channel:<forumId> \
--message "Topic title\nBody of the post"
Example: create a forum thread explicitly
openclaw message thread create --channel discord --target channel:<forumId> \
--thread-name "Topic title" --message "Body of the post"
Forum parents do not accept Discord components. If you need components, send to the thread itself (channel:<threadId>).
Interactive components
OpenClaw supports Discord components v2 containers for agent messages. Use the message tool with a components payload. Interaction results are routed back to the agent as normal inbound messages and follow the existing Discord replyToMode settings.
Supported blocks:
text,section,separator,actions,media-gallery,file- Action rows allow up to 5 buttons or a single select menu
- Select types:
string,user,role,mentionable,channel
By default, components are single use. Set components.reusable=true to allow buttons, selects, and forms to be used multiple times until they expire.
To restrict who can click a button, set allowedUsers on that button (Discord user IDs, tags, or *). When configured, unmatched users receive an ephemeral denial.
The /model and /models slash commands open an interactive model picker with provider, model, and compatible runtime dropdowns plus a Submit step. /models add is deprecated and now returns a deprecation message instead of registering models from chat. The picker reply is ephemeral and only the invoking user can use it.
File attachments:
fileblocks must point to an attachment reference (attachment://<filename>)- Provide the attachment via
media/path/filePath(single file); usemedia-galleryfor multiple files - Use
filenameto override the upload name when it should match the attachment reference
Modal forms:
- Add
components.modalwith up to 5 fields - Field types:
text,checkbox,radio,select,role-select,user-select - OpenClaw adds a trigger button automatically
Example:
{
channel: "discord",
action: "send",
to: "channel:123456789012345678",
message: "Optional fallback text",
components: {
reusable: true,
text: "Choose a path",
blocks: [
{
type: "actions",
buttons: [
{
label: "Approve",
style: "success",
allowedUsers: ["123456789012345678"],
},
{ label: "Decline", style: "danger" },
],
},
{
type: "actions",
select: {
type: "string",
placeholder: "Pick an option",
options: [
{ label: "Option A", value: "a" },
{ label: "Option B", value: "b" },
],
},
},
],
modal: {
title: "Details",
triggerLabel: "Open form",
fields: [
{ type: "text", label: "Requester" },
{
type: "select",
label: "Priority",
options: [
{ label: "Low", value: "low" },
{ label: "High", value: "high" },
],
},
],
},
},
}
Access control and routing
DM policy
channels.discord.dmPolicy controls DM access. channels.discord.allowFrom is the canonical DM allowlist.
pairing(default)allowlistopen(requireschannels.discord.allowFromto include"*")disabled
If DM policy is not open, unknown users are blocked (or prompted for pairing in pairing mode).
Multi-account precedence:
channels.discord.accounts.default.allowFromapplies only to thedefaultaccount.- For one account,
allowFromtakes precedence over legacydm.allowFrom. - Named accounts inherit
channels.discord.allowFromwhen their ownallowFromand legacydm.allowFromare unset. - Named accounts do not inherit
channels.discord.accounts.default.allowFrom.
Legacy channels.discord.dm.policy and channels.discord.dm.allowFrom still read for compatibility. openclaw doctor --fix migrates them to dmPolicy and allowFrom when it can do so without changing access.
DM target format for delivery:
user:<id><@id>mention
Bare numeric IDs normally resolve as channel IDs when a channel default is active, but IDs listed in the account's effective DM allowFrom are treated as user DM targets for compatibility.
DM access groups
Discord DMs can use dynamic accessGroup:<name> entries in channels.discord.allowFrom.
Access group names are shared across message channels. Use type: "message.senders" for a static group whose members are expressed in each channel's normal allowFrom syntax, or type: "discord.channelAudience" when a Discord channel's current ViewChannel audience should define membership dynamically. Shared access-group behavior is documented here: Access groups.
{
accessGroups: {
operators: {
type: "message.senders",
members: {
"*": ["global-owner-id"],
discord: ["discord:123456789012345678"],
telegram: ["987654321"],
},
},
},
channels: {
discord: {
dmPolicy: "allowlist",
allowFrom: ["accessGroup:operators"],
},
},
}
A Discord text channel has no separate member list. type: "discord.channelAudience" models membership as: the DM sender is a member of the configured guild and currently has effective ViewChannel permission on the configured channel after role and channel overwrites are applied.
Example: allow anyone who can see #maintainers to DM the bot, while keeping DMs closed to everyone else.
{
accessGroups: {
maintainers: {
type: "discord.channelAudience",
guildId: "1456350064065904867",
channelId: "1456744319972282449",
membership: "canViewChannel",
},
},
channels: {
discord: {
dmPolicy: "allowlist",
allowFrom: ["accessGroup:maintainers"],
},
},
}
You can mix dynamic and static entries:
{
accessGroups: {
maintainers: {
type: "discord.channelAudience",
guildId: "1456350064065904867",
channelId: "1456744319972282449",
},
},
channels: {
discord: {
dmPolicy: "allowlist",
allowFrom: ["accessGroup:maintainers", "discord:123456789012345678"],
},
},
}
Lookups fail closed. If Discord returns Missing Access, the member lookup fails, or the channel belongs to a different guild, the DM sender is treated as unauthorized.
Enable the Discord Developer Portal Server Members Intent for the bot when using channel-audience access groups. DMs do not include guild member state, so OpenClaw resolves the member through Discord REST at authorization time.
Guild policy
Guild handling is controlled by channels.discord.groupPolicy:
openallowlistdisabled
Secure baseline when channels.discord exists is allowlist.
allowlist behavior:
- guild must match
channels.discord.guilds(idpreferred, slug accepted) - optional sender allowlists:
users(stable IDs recommended) androles(role IDs only); if either is configured, senders are allowed when they matchusersORroles - direct name/tag matching is disabled by default; enable
channels.discord.dangerouslyAllowNameMatching: trueonly as break-glass compatibility mode - names/tags are supported for
users, but IDs are safer;openclaw security auditwarns when name/tag entries are used - if a guild has
channelsconfigured, non-listed channels are denied - if a guild has no
channelsblock, all channels in that allowlisted guild are allowed
Example:
{
channels: {
discord: {
groupPolicy: "allowlist",
guilds: {
"123456789012345678": {
requireMention: true,
ignoreOtherMentions: true,
users: ["987654321098765432"],
roles: ["123456789012345678"],
channels: {
general: { allow: true },
help: { allow: true, requireMention: true },
},
},
},
},
},
}
If you only set DISCORD_BOT_TOKEN and do not create a channels.discord block, runtime fallback is groupPolicy="allowlist" (with a warning in logs), even if channels.defaults.groupPolicy is open.
Mentions and group DMs
Guild messages are mention-gated by default.
Mention detection includes:
- explicit bot mention
- configured mention patterns (
agents.list[].groupChat.mentionPatterns, fallbackmessages.groupChat.mentionPatterns) - implicit reply-to-bot behavior in supported cases
When writing outbound Discord messages, use canonical mention syntax: <@USER_ID> for users, <#CHANNEL_ID> for channels, and <@&ROLE_ID> for roles. Do not use the legacy <@!USER_ID> nickname mention form.
requireMention is configured per guild/channel (channels.discord.guilds...).
ignoreOtherMentions optionally drops messages that mention another user/role but not the bot (excluding @everyone/@here).
Group DMs:
- default: ignored (
dm.groupEnabled=false) - optional allowlist via
dm.groupChannels(channel IDs or slugs)
Role-based agent routing
Use bindings[].match.roles to route Discord guild members to different agents by role ID. Role-based bindings accept role IDs only and are evaluated after peer or parent-peer bindings and before guild-only bindings. If a binding also sets other match fields (for example peer + guildId + roles), all configured fields must match.
{
bindings: [
{
agentId: "opus",
match: {
channel: "discord",
guildId: "123456789012345678",
roles: ["111111111111111111"],
},
},
{
agentId: "sonnet",
match: {
channel: "discord",
guildId: "123456789012345678",
},
},
],
}
Native commands and command auth
commands.nativedefaults to"auto"and is enabled for Discord.- Per-channel override:
channels.discord.commands.native. commands.native=falseskips Discord slash-command registration and cleanup during startup. Previously registered commands may remain visible in Discord until you remove them from the Discord app.- Native command auth uses the same Discord allowlists/policies as normal message handling.
- Commands may still be visible in Discord UI for users who are not authorized; execution still enforces OpenClaw auth and returns "not authorized".
See Slash commands for command catalog and behavior.
Default slash command settings:
ephemeral: true
Feature details
Reply tags and native replies
Discord supports reply tags in agent output:
[[reply_to_current]][[reply_to:<id>]]
Controlled by channels.discord.replyToMode:
off(default)firstallbatched
Note: off disables implicit reply threading. Explicit [[reply_to_*]] tags are still honored.
first always attaches the implicit native reply reference to the first outbound Discord message for the turn.
batched only attaches Discord's implicit native reply reference when the
inbound turn was a debounced batch of multiple messages. This is useful
when you want native replies mainly for ambiguous bursty chats, not every
single-message turn.
Message IDs are surfaced in context/history so agents can target specific messages.
Live stream preview
OpenClaw can stream draft replies by sending a temporary message and editing it as text arrives. channels.discord.streaming takes off | partial | block | progress (default). progress keeps one editable status draft and updates it with tool progress until final delivery; streamMode is a legacy runtime alias. Run openclaw doctor --fix to rewrite persisted config to the canonical key.
Set channels.discord.streaming.mode to off to disable Discord preview edits. If Discord block streaming is explicitly enabled, OpenClaw skips the preview stream to avoid double-streaming.
{
channels: {
discord: {
streaming: {
mode: "progress",
progress: {
label: "auto",
maxLines: 8,
toolProgress: true,
},
},
},
},
}
partialedits a single preview message as tokens arrive.blockemits draft-sized chunks (usedraftChunkto tune size and breakpoints, clamped totextChunkLimit).- Media, error, and explicit-reply finals cancel pending preview edits.
streaming.preview.toolProgress(defaulttrue) controls whether tool/progress updates reuse the preview message.streaming.preview.commandText/streaming.progress.commandTextcontrols command/exec detail in compact progress lines:raw(default) orstatus(tool label only).
Hide raw command/exec text while keeping compact progress lines:
{
"channels": {
"discord": {
"streaming": {
"mode": "progress",
"progress": {
"toolProgress": true,
"commandText": "status"
}
}
}
}
}
Preview streaming is text-only; media replies fall back to normal delivery. When block streaming is explicitly enabled, OpenClaw skips the preview stream to avoid double-streaming.
History, context, and thread behavior
Guild history context:
channels.discord.historyLimitdefault20- fallback:
messages.groupChat.historyLimit 0disables
DM history controls:
channels.discord.dmHistoryLimitchannels.discord.dms["<user_id>"].historyLimit
Thread behavior:
- Discord threads route as channel sessions and inherit parent channel config unless overridden.
- Thread sessions inherit the parent channel's session-level
/modelselection as a model-only fallback; thread-local/modelselections still take precedence and parent transcript history is not copied unless transcript inheritance is enabled. channels.discord.thread.inheritParent(defaultfalse) opts new auto-threads into seeding from the parent transcript. Per-account overrides live underchannels.discord.accounts.<id>.thread.inheritParent.- Message-tool reactions can resolve
user:<id>DM targets. guilds.<guild>.channels.<channel>.requireMention: falseis preserved during reply-stage activation fallback.
Channel topics are injected as untrusted context. Allowlists gate who can trigger the agent, not a full supplemental-context redaction boundary.
Thread-bound sessions for subagents
Discord can bind a thread to a session target so follow-up messages in that thread keep routing to the same session (including subagent sessions).
Commands:
/focus <target>bind current/new thread to a subagent/session target/unfocusremove current thread binding/agentsshow active runs and binding state/session idle <duration|off>inspect/update inactivity auto-unfocus for focused bindings/session max-age <duration|off>inspect/update hard max age for focused bindings
Config:
{
session: {
threadBindings: {
enabled: true,
idleHours: 24,
maxAgeHours: 0,
},
},
channels: {
discord: {
threadBindings: {
enabled: true,
idleHours: 24,
maxAgeHours: 0,
spawnSessions: true,
defaultSpawnContext: "fork",
},
},
},
}
Notes:
session.threadBindings.*sets global defaults.channels.discord.threadBindings.*overrides Discord behavior.spawnSessionscontrols auto-create/bind threads forsessions_spawn({ thread: true })and ACP thread spawns. Default:true.defaultSpawnContextcontrols native subagent context for thread-bound spawns. Default:"fork".- Deprecated
spawnSubagentSessions/spawnAcpSessionskeys are migrated byopenclaw doctor --fix. - If thread bindings are disabled for an account,
/focusand related thread binding operations are unavailable.
See Sub-agents, ACP Agents, and Configuration Reference.
Persistent ACP channel bindings
For stable "always-on" ACP workspaces, configure top-level typed ACP bindings targeting Discord conversations.
Config path:
bindings[]withtype: "acp"andmatch.channel: "discord"
Example:
{
agents: {
list: [
{
id: "codex",
runtime: {
type: "acp",
acp: {
agent: "codex",
backend: "acpx",
mode: "persistent",
cwd: "/workspace/openclaw",
},
},
},
],
},
bindings: [
{
type: "acp",
agentId: "codex",
match: {
channel: "discord",
accountId: "default",
peer: { kind: "channel", id: "222222222222222222" },
},
acp: { label: "codex-main" },
},
],
channels: {
discord: {
guilds: {
"111111111111111111": {
channels: {
"222222222222222222": {
requireMention: false,
},
},
},
},
},
},
}
Notes:
/acp spawn codex --bind herebinds the current channel or thread in place and keeps future messages on the same ACP session. Thread messages inherit the parent channel binding.- In a bound channel or thread,
/newand/resetreset the same ACP session in place. Temporary thread bindings can override target resolution while active. spawnSessionsgates child thread creation/binding via--thread auto|here.
See ACP Agents for binding behavior details.
Reaction notifications
Per-guild reaction notification mode:
offown(default)allallowlist(usesguilds.<id>.users)
Reaction events are turned into system events and attached to the routed Discord session.
Ack reactions
ackReaction sends an acknowledgement emoji while OpenClaw is processing an inbound message.
Resolution order:
channels.discord.accounts.<accountId>.ackReactionchannels.discord.ackReactionmessages.ackReaction- agent identity emoji fallback (
agents.list[].identity.emoji, else "👀")
Notes:
- Discord accepts unicode emoji or custom emoji names.
- Use
""to disable the reaction for a channel or account.
Config writes
Channel-initiated config writes are enabled by default.
This affects /config set|unset flows (when command features are enabled).
Disable:
{
channels: {
discord: {
configWrites: false,
},
},
}
Gateway proxy
Route Discord gateway WebSocket traffic and startup REST lookups (application ID + allowlist resolution) through an HTTP(S) proxy with channels.discord.proxy.
{
channels: {
discord: {
proxy: "http://proxy.example:8080",
},
},
}
Per-account override:
{
channels: {
discord: {
accounts: {
primary: {
proxy: "http://proxy.example:8080",
},
},
},
},
}
PluralKit support
Enable PluralKit resolution to map proxied messages to system member identity:
{
channels: {
discord: {
pluralkit: {
enabled: true,
token: "pk_live_...", // optional; needed for private systems
},
},
},
}
Notes:
- allowlists can use
pk:<memberId> - member display names are matched by name/slug only when
channels.discord.dangerouslyAllowNameMatching: true - lookups use original message ID and are time-window constrained
- if lookup fails, proxied messages are treated as bot messages and dropped unless
allowBots=true
Outbound mention aliases
Use mentionAliases when agents need deterministic outbound mentions for known Discord users. Keys are handles without the leading @; values are Discord user IDs. Unknown handles, @everyone, @here, and mentions inside Markdown code spans are left unchanged.
{
channels: {
discord: {
mentionAliases: {
Vladislava: "123456789012345678",
},
accounts: {
ops: {
mentionAliases: {
OpsLead: "234567890123456789",
},
},
},
},
},
}
Presence configuration
Presence updates are applied when you set a status or activity field, or when you enable auto presence.
Status only example:
{
channels: {
discord: {
status: "idle",
},
},
}
Activity example (custom status is the default activity type):
{
channels: {
discord: {
activity: "Focus time",
activityType: 4,
},
},
}
Streaming example:
{
channels: {
discord: {
activity: "Live coding",
activityType: 1,
activityUrl: "https://twitch.tv/openclaw",
},
},
}
Activity type map:
- 0: Playing
- 1: Streaming (requires
activityUrl) - 2: Listening
- 3: Watching
- 4: Custom (uses the activity text as the status state; emoji is optional)
- 5: Competing
Auto presence example (runtime health signal):
{
channels: {
discord: {
autoPresence: {
enabled: true,
intervalMs: 30000,
minUpdateIntervalMs: 15000,
exhaustedText: "token exhausted",
},
},
},
}
Auto presence maps runtime availability to Discord status: healthy => online, degraded or unknown => idle, exhausted or unavailable => dnd. Optional text overrides:
autoPresence.healthyTextautoPresence.degradedTextautoPresence.exhaustedText(supports{reason}placeholder)
Approvals in Discord
Discord supports button-based approval handling in DMs and can optionally post approval prompts in the originating channel.
Config path:
channels.discord.execApprovals.enabledchannels.discord.execApprovals.approvers(optional; falls back tocommands.ownerAllowFromwhen possible)channels.discord.execApprovals.target(dm|channel|both, default:dm)agentFilter,sessionFilter,cleanupAfterResolve
Discord auto-enables native exec approvals when enabled is unset or "auto" and at least one approver can be resolved, either from execApprovals.approvers or from commands.ownerAllowFrom. Discord does not infer exec approvers from channel allowFrom, legacy dm.allowFrom, or direct-message defaultTo. Set enabled: false to disable Discord as a native approval client explicitly.
For sensitive owner-only group commands such as /diagnostics and /export-trajectory, OpenClaw sends approval prompts and final results privately. It tries Discord DM first when the invoking owner has a Discord owner route; if that is not available, it falls back to the first available owner route from commands.ownerAllowFrom, such as Telegram.
When target is channel or both, the approval prompt is visible in the channel. Only resolved approvers can use the buttons; other users receive an ephemeral denial. Approval prompts include the command text, so only enable channel delivery in trusted channels. If the channel ID cannot be derived from the session key, OpenClaw falls back to DM delivery.
Discord also renders the shared approval buttons used by other chat channels. The native Discord adapter mainly adds approver DM routing and channel fanout.
When those buttons are present, they are the primary approval UX; OpenClaw
should only include a manual /approve command when the tool result says
chat approvals are unavailable or manual approval is the only path.
If the Discord native approval runtime is not active, OpenClaw keeps the
local deterministic /approve <id> <decision> prompt visible. If the
runtime is active but a native card cannot be delivered to any target,
OpenClaw sends a same-chat fallback notice with the exact /approve
command from the pending approval.
Gateway auth and approval resolution follow the shared Gateway client contract (plugin: IDs resolve through plugin.approval.resolve; other IDs through exec.approval.resolve). Approvals expire after 30 minutes by default.
See Exec approvals.
Tools and action gates
Discord message actions include messaging, channel admin, moderation, presence, and metadata actions.
Core examples:
- messaging:
sendMessage,readMessages,editMessage,deleteMessage,threadReply - reactions:
react,reactions,emojiList - moderation:
timeout,kick,ban - presence:
setPresence
The event-create action accepts an optional image parameter (URL or local file path) to set the scheduled event cover image.
Action gates live under channels.discord.actions.*.
Default gate behavior:
| Action group | Default |
|---|---|
| reactions, messages, threads, pins, polls, search, memberInfo, roleInfo, channelInfo, channels, voiceStatus, events, stickers, emojiUploads, stickerUploads, permissions | enabled |
| roles | disabled |
| moderation | disabled |
| presence | disabled |
Components v2 UI
OpenClaw uses Discord components v2 for exec approvals and cross-context markers. Discord message actions can also accept components for custom UI (advanced; requires constructing a component payload via the discord tool), while legacy embeds remain available but are not recommended.
channels.discord.ui.components.accentColorsets the accent color used by Discord component containers (hex).- Set per account with
channels.discord.accounts.<id>.ui.components.accentColor. embedsare ignored when components v2 are present.
Example:
{
channels: {
discord: {
ui: {
components: {
accentColor: "#5865F2",
},
},
},
},
}
Voice
Discord has two distinct voice surfaces: realtime voice channels (continuous conversations) and voice message attachments (the waveform preview format). The gateway supports both.
Voice channels
Setup checklist:
- Enable Message Content Intent in the Discord Developer Portal.
- Enable Server Members Intent when role/user allowlists are used.
- Invite the bot with
botandapplications.commandsscopes. - Grant Connect, Speak, Send Messages, and Read Message History in the target voice channel.
- Enable native commands (
commands.nativeorchannels.discord.commands.native). - Configure
channels.discord.voice.
Use /vc join|leave|status to control sessions. The command uses the account default agent and follows the same allowlist and group policy rules as other Discord commands.
/vc join channel:<voice-channel-id>
/vc status
/vc leave
To inspect the bot's effective permissions before joining, run:
openclaw channels capabilities --channel discord --target channel:<voice-channel-id>
Auto-join example:
{
channels: {
discord: {
voice: {
enabled: true,
model: "openai/gpt-5.4-mini",
autoJoin: [
{
guildId: "123456789012345678",
channelId: "234567890123456789",
},
],
daveEncryption: true,
decryptionFailureTolerance: 24,
connectTimeoutMs: 30000,
reconnectGraceMs: 15000,
tts: {
provider: "openai",
openai: { voice: "onyx" },
},
},
},
},
}
Notes:
voice.ttsoverridesmessages.ttsfor voice playback only.voice.modeloverrides the LLM used for Discord voice channel responses only. Leave it unset to inherit the routed agent model.- STT uses
tools.media.audio;voice.modeldoes not affect transcription. - Per-channel Discord
systemPromptoverrides apply to voice transcript turns for that voice channel. - Voice transcript turns derive owner status from Discord
allowFrom(ordm.allowFrom); non-owner speakers cannot access owner-only tools (for examplegatewayandcron). - Discord voice is opt-in for text-only configs; set
channels.discord.voice.enabled=true(or keep an existingchannels.discord.voiceblock) to enable/vccommands, the voice runtime, and theGuildVoiceStatesgateway intent. channels.discord.intents.voiceStatescan explicitly override voice-state intent subscription. Leave it unset for the intent to follow effective voice enablement.voice.daveEncryptionandvoice.decryptionFailureTolerancepass through to@discordjs/voicejoin options.@discordjs/voicedefaults aredaveEncryption=trueanddecryptionFailureTolerance=24if unset.voice.connectTimeoutMscontrols the initial@discordjs/voiceReady wait for/vc joinand auto-join attempts. Default:30000.voice.reconnectGraceMscontrols how long OpenClaw waits for a disconnected voice session to begin reconnecting before destroying it. Default:15000.- Voice playback does not stop just because another user starts speaking. To avoid feedback loops, OpenClaw ignores new voice capture while TTS is playing; speak after playback finishes for the next turn.
voice.captureSilenceGraceMscontrols how long OpenClaw waits after Discord reports a speaker has stopped before finalizing that audio segment for STT. Default:2500; raise this if Discord splits normal pauses into choppy partial transcripts.- When ElevenLabs is the selected TTS provider, Discord voice playback uses streaming TTS and starts from the provider response stream. Providers without streaming support fall back to the synthesized temp-file path.
- OpenClaw also watches receive decrypt failures and auto-recovers by leaving/rejoining the voice channel after repeated failures in a short window.
- If receive logs repeatedly show
DecryptionFailed(UnencryptedWhenPassthroughDisabled)after updating, collect a dependency report and logs. The bundled@discordjs/voiceline includes the upstream padding fix from discord.js PR #11449, which closed discord.js issue #11419. The operation was abortedreceive events are expected when OpenClaw finalizes a captured speaker segment; they are verbose diagnostics, not warnings.
Voice channel pipeline:
- Discord PCM capture is converted to a WAV temp file.
tools.media.audiohandles STT, for exampleopenai/gpt-4o-mini-transcribe.- The transcript is sent through Discord ingress and routing while the response LLM runs with a voice-output policy that hides the agent
ttstool and asks for returned text, because Discord voice owns final TTS playback. voice.model, when set, overrides only the response LLM for this voice-channel turn.voice.ttsis merged overmessages.tts; streaming-capable providers feed the player directly, otherwise the resulting audio file is played in the joined channel.
Credentials are resolved per component: LLM route auth for voice.model, STT auth for tools.media.audio, and TTS auth for messages.tts/voice.tts.
Voice messages
Discord voice messages show a waveform preview and require OGG/Opus audio. OpenClaw generates the waveform automatically, but needs ffmpeg and ffprobe on the gateway host to inspect and convert.
- Provide a local file path (URLs are rejected).
- Omit text content (Discord rejects text + voice message in the same payload).
- Any audio format is accepted; OpenClaw converts to OGG/Opus as needed.
message(action="send", channel="discord", target="channel:123", path="/path/to/audio.mp3", asVoice=true)
Troubleshooting
Used disallowed intents or bot sees no guild messages
- enable Message Content Intent
- enable Server Members Intent when you depend on user/member resolution
- restart gateway after changing intents
Guild messages blocked unexpectedly
- verify
groupPolicy - verify guild allowlist under
channels.discord.guilds - if guild
channelsmap exists, only listed channels are allowed - verify
requireMentionbehavior and mention patterns
Useful checks:
openclaw doctor
openclaw channels status --probe
openclaw logs --follow
Require mention false but still blocked
Common causes:
groupPolicy="allowlist"without matching guild/channel allowlistrequireMentionconfigured in the wrong place (must be underchannels.discord.guildsor channel entry)- sender blocked by guild/channel
usersallowlist
Long-running Discord turns or duplicate replies
Typical logs:
Slow listener detected ...stuck session: sessionKey=agent:...:discord:... state=processing ...
Discord gateway queue knobs:
- single-account:
channels.discord.eventQueue.listenerTimeout - multi-account:
channels.discord.accounts.<accountId>.eventQueue.listenerTimeout - this only controls Discord gateway listener work, not agent turn lifetime
Discord does not apply a channel-owned timeout to queued agent turns. Message listeners hand off immediately, and queued Discord runs preserve per-session ordering until the session/tool/runtime lifecycle completes or aborts the work.
{
channels: {
discord: {
accounts: {
default: {
eventQueue: {
listenerTimeout: 120000,
},
},
},
},
},
}
Gateway metadata lookup timeout warnings
OpenClaw fetches Discord /gateway/bot metadata before connecting. Transient failures fall back to Discord's default gateway URL and are rate-limited in logs.
Metadata timeout knobs:
- single-account:
channels.discord.gatewayInfoTimeoutMs - multi-account:
channels.discord.accounts.<accountId>.gatewayInfoTimeoutMs - env fallback when config is unset:
OPENCLAW_DISCORD_GATEWAY_INFO_TIMEOUT_MS - default:
30000(30 seconds), max:120000
Gateway READY timeout restarts
OpenClaw waits for Discord's gateway READY event during startup and after runtime reconnects. Multi-account setups with startup staggering can need a longer startup READY window than the default.
READY timeout knobs:
- startup single-account:
channels.discord.gatewayReadyTimeoutMs - startup multi-account:
channels.discord.accounts.<accountId>.gatewayReadyTimeoutMs - startup env fallback when config is unset:
OPENCLAW_DISCORD_READY_TIMEOUT_MS - startup default:
15000(15 seconds), max:120000 - runtime single-account:
channels.discord.gatewayRuntimeReadyTimeoutMs - runtime multi-account:
channels.discord.accounts.<accountId>.gatewayRuntimeReadyTimeoutMs - runtime env fallback when config is unset:
OPENCLAW_DISCORD_RUNTIME_READY_TIMEOUT_MS - runtime default:
30000(30 seconds), max:120000
Permissions audit mismatches
channels status --probe permission checks only work for numeric channel IDs.
If you use slug keys, runtime matching can still work, but probe cannot fully verify permissions.
DM and pairing issues
- DM disabled:
channels.discord.dm.enabled=false - DM policy disabled:
channels.discord.dmPolicy="disabled"(legacy:channels.discord.dm.policy) - awaiting pairing approval in
pairingmode
Bot to bot loops
By default bot-authored messages are ignored.
If you set channels.discord.allowBots=true, use strict mention and allowlist rules to avoid loop behavior.
Prefer channels.discord.allowBots="mentions" to only accept bot messages that mention the bot.
{
channels: {
discord: {
accounts: {
mantis: {
// Mantis listens to other bots only when they mention her.
allowBots: "mentions",
},
molty: {
// Molty listens to all bot-authored Discord messages.
allowBots: true,
mentionAliases: {
// Lets Molty write "@Mantis" and send a real Discord mention.
Mantis: "MANTIS_DISCORD_USER_ID",
},
},
},
},
},
}
Voice STT drops with DecryptionFailed(...)
- keep OpenClaw current (
openclaw update) so the Discord voice receive recovery logic is present - confirm
channels.discord.voice.daveEncryption=true(default) - start from
channels.discord.voice.decryptionFailureTolerance=24(upstream default) and tune only if needed - watch logs for:
discord voice: DAVE decrypt failures detecteddiscord voice: repeated decrypt failures; attempting rejoin
- if failures continue after automatic rejoin, collect logs and compare against the upstream DAVE receive history in discord.js #11419 and discord.js #11449
Configuration reference
Primary reference: Configuration reference - Discord.
High-signal Discord fields
- startup/auth:
enabled,token,accounts.*,allowBots - policy:
groupPolicy,dm.*,guilds.*,guilds.*.channels.* - command:
commands.native,commands.useAccessGroups,configWrites,slashCommand.* - event queue:
eventQueue.listenerTimeout(listener budget),eventQueue.maxQueueSize,eventQueue.maxConcurrency - gateway:
gatewayInfoTimeoutMs,gatewayReadyTimeoutMs,gatewayRuntimeReadyTimeoutMs - reply/history:
replyToMode,historyLimit,dmHistoryLimit,dms.*.historyLimit - delivery:
textChunkLimit,chunkMode,maxLinesPerMessage - streaming:
streaming(legacy alias:streamMode),streaming.preview.toolProgress,draftChunk,blockStreaming,blockStreamingCoalesce - media/retry:
mediaMaxMb(caps outbound Discord uploads, default100MB),retry - actions:
actions.* - presence:
activity,status,activityType,activityUrl - UI:
ui.components.accentColor - features:
threadBindings, top-levelbindings[](type: "acp"),pluralkit,execApprovals,intents,agentComponents,heartbeat,responsePrefix
Safety and operations
- Treat bot tokens as secrets (
DISCORD_BOT_TOKENpreferred in supervised environments). - Grant least-privilege Discord permissions.
- If command deploy/state is stale, restart gateway and re-check with
openclaw channels status --probe.